You are here:   Drugs > Out of This World
 
Often, by the time they seek help, those with pathological computer use are isolated, failing at life and depressed. Coexisting anxiety disorders, obsessive--compulsive disorder and substance abuse are not uncommon. In one study from Asia, a typical patient had more than two other diagnoses in addition to compulsive computer use. Most patients want medication, such as a stimulant, to wake them up during the day. They do not want to change the way they use computers; they just want to sleep less and to work more efficiently.

When conflict and problems occur in real life, compulsive users tend to immerse themselves ever deeper in the virtual world, where they are powerful, respected and in control. In those moments when the patient surfaces and allows himself to feel anything in the real world, he often feels rage and despair. The computer is the one solution, perhaps the only solution, that makes him feel better.

As people become more immersed, their use of language also changes. The virtual and the real worlds begin to blend together. As a therapist, it becomes increasingly difficult to discern virtual and real experiences. A typical example might go like this: a patient describes being frightened by a past girlfriend. The two had briefly experimented with sex before breaking up. Now the patient was being stalked. “Did you call the police?” the therapist asks. No, the patient does not know what his ex-girlfriend looks like. It made no sense until one realises the sex (and maybe the stalking) all occurred in the virtual world. To the patient, there was no distinction. Increasingly, all of life is a digital construct of ones and zeros.

An Oxford University philosopher, Nick Bostrom, has written that there is perhaps a one-in-three chance that our concept of reality is a lie – that we are all actually just electrons (or the equivalent) in virtual simulations. Are we merely imitations of life, programmed to be unaware of our status? Many compulsive computer users seem to believe so. To them, the virtual and the real have become equally important and interchangeable. We are all avatars. Avatars playing with avatars in the game World of World of Warcraft. A cosmic joke. I find Bostrom’s theory profoundly disturbing and shockingly relevant. In his papers, he tries to argue that, even if we are avatars in some larger simulations, that does not mean “all the bets are off and you would go crazy”. I find this unconvincing.

View Full Article
 
Share/Save
 
 
 
 
JoDoe
September 1st, 2008
3:09 PM
This is an excellent, interesting and informative article. It makes many interesting points, with there being one point that I want to comment further on. As far as becoming immersed in a virtual world by allowing our perception of the real world to start coming from what we see on the screen, that can potentially happen to some extent with any video game. Although games like MMORPGs (e.g., WoW) are much more immersive than regular video games, I have found that I can focus so intently on certain simple video games (e.g., 3-D Pinball and Minesweeper) that I can almost completely ignore the real world with this very limited "virtual world" that I see in front of me. I believe that is what largely made video games, rather than other things like alcohol and drugs, be addictive to me as a way to temporarily escape reality. Part of my recovery was to really, truly admit to myself that this did not solve any of my real world troubles since they usually just got worse. Instead, as difficult and unpleasant as it was at times, I had to spend time and energy in the real world to deal with these problems.

Post your comment

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.