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Bostrom’s theory bring us to the edge of madness. We exist on a foundation, based on our senses. We believe that we have form, that we breathe, that we eat, that we exist. Without that, what are we? Do our wishes and hopes still have meaning? These are philosophical questions, meant to be pondered. But what happens when you live them, eight or more hours each day, in a world that seems terribly important, but which exists only for as long as the electricity bill is paid?

I have treated schizophrenics in whom there is a similar loss of grounding. The disease attacks one’s sense of self, the frame where one’s physical and mental reality begin and end. The illness causes people to live in a dream-like world, where thought and sensation blend between people and objects. A patient may believe another person’s ear is actually his ear, stolen in the night. A table might be talking to him. As the parameters that define “self” and “other” dissolve, the risk of violence – suicide or homicide – seems to increase. If somebody were stealing parts of your mind and body, wouldn’t you want to stop it?

The disturbing thing is that Bostrom’s theory is being independently discovered, first-hand, on computers throughout the world. Given enough exposure to virtual reality, people cannot help but begin to question whether their real lives are merely simulations of life. The concept is subversive and potentially toxic to the human mind. More-over, it combines in a particularly noxious way with compulsive computer use. When technology is used compulsively, it soaks up at least 10 to 12 hours a day; it redefines relationships to include virtual entities and objects, like the computer itself; it encourages processing emotion through the computer.

When a person has few real-life relationships, sexual and aggressive impulses get expressed through avatars, games or other online activities. Now, limit access to the computer and make someone live in the real world: this person is alone, without friends, powerless, without physical accomplishments, and with many hours to consider his plight. In the midst of all that, he is questioning the very basics of whether he exists and where. In short, it is a recipe for disaster.

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JoDoe
September 1st, 2008
3:09 PM
This is an excellent, interesting and informative article. It makes many interesting points, with there being one point that I want to comment further on. As far as becoming immersed in a virtual world by allowing our perception of the real world to start coming from what we see on the screen, that can potentially happen to some extent with any video game. Although games like MMORPGs (e.g., WoW) are much more immersive than regular video games, I have found that I can focus so intently on certain simple video games (e.g., 3-D Pinball and Minesweeper) that I can almost completely ignore the real world with this very limited "virtual world" that I see in front of me. I believe that is what largely made video games, rather than other things like alcohol and drugs, be addictive to me as a way to temporarily escape reality. Part of my recovery was to really, truly admit to myself that this did not solve any of my real world troubles since they usually just got worse. Instead, as difficult and unpleasant as it was at times, I had to spend time and energy in the real world to deal with these problems.

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